Report article: November 2023


Development report article for November 2023.

>>> RU VERSION <<<

Characters

We have finished working on the characters. There are twenty-one altogether, making a total of forty-seven poses with variations. The artist's work took two and a half years. The result is impressive and inspiring. This is a very important stage in the life of the project.


Locations

We continue working on the backgrounds. We have finished stylising another location. It was not originally part of our plans, but the story was so often based around the kitchen that we had to make one more background.


CG Arts

After a long pause of a few months, we have picked up a very good pace and are keeping it up. This month we drew a new sketch for an illustration, finished several lineworks and completed three renderings. In addition, we had time to spend on some old illustrations: we prepared a plan for revision and brought one of the arts to a common style.


Plot

We worked hard on the prologue of the game, adding a lot of choices in the first scenes. We plan to finish it in December, so that we can start testing and preparing for showcases in the new year. Now the beginning should feel more dynamic, more involvement is expected due to the branching of the story in the early stages.

Engine

We started uploading the revised text and found a lot of bugs in the latest version of the framework. We have already told you that in summer we completely rewrote the technical implementation of the project, reducing the weight of the future build, optimising it, improving interfaces and introducing new functionality. And we have almost fixed the bugs we found.


Storybook

During the month of November, we completed work on Martin's series. His story ends with him sending Beatrice a text message, which begins the events of the game. The prequel ends there.

But the work on the storybook is not yet complete. We've gone back a bit chronologically to finish the missing series on William's behalf. It's already half done. In December, we plan to fully finalise the new texts and go into editing.


This month, the author of the project experienced some personal hardships that made it necessary to seek additional investment so as not to sacrifice the project and the speed of development. Now we no longer have the luxury of an extra year to rethink the project. Now there is no right to delay, and we will launch the game into early access during 2024. It's not yet certain that we'll have enough money for voice acting, but we'll try our hardest.

See you next month!

Get TENRBRAE

Download NowName your own price

Comments

Log in with itch.io to leave a comment.

(+1)

Gorgeous!