Report article: April 2023


Development report for April 2023.

This month tested us to the limit, and we made it through. We had to veer slightly off course to pay attention to issues that should have been addressed a long time ago. For example, creating a video presenting the voice acting of our characters. Be sure to take three minutes to watch and listen to the stunning voices to the suspenseful soundtrack.


Script

We had a big goal: to finish the script for Early Access during April. It seems we didn't achieve that. But we've done a lot of other work, also related to the script:

  • A lot of clarifying lore details, character biographies, character motivations have been added to the documentation, and we've made it even more clear who was doing what along the timeline of the entire game's story.
  • With that in mind, we corrected a few details in the finished texts to make them as authentic as possible and completely rewrote one scene. • A flowchart has been drawn up for the rework of the central route that was included in the demo. We now have a precise work plan and checklists.
  • A Peace Convention document is in the works. It's an agreement between vampires, werewolves and the Inquisition. Sort of like our Constitution, only it regulates inclusive rules for a limited range of individuals. We're working on the text with lawyers to replicate the complex legislative style.
  • There are two and a half more scenes ready for Silvan's route. That's already 19 of the 26 planned.

Characters

Having finished with the pretty Lucie, we have started work on an older character. We won't tell you who it is yet, and we won't show much. Patreon subscribers will soon be able to enjoy the rest of Walter's sketches. By the way, an impressive collection of stories has been written on his behalf.


CG Arts

Without further ado, just look at this magical artwork. Can you guess whose storyline we're drawing? Silvan's, of course!



Backgrounds

Finally we have something to talk about in this section as well. We are back to work on our backgrounds. So now we are going to delight you with new sketches and finished artworks again. Right now we're working on the styling of the garden. It's a very important location for the story, which will go into early access.

So far it's just a sketch, we've outlined the shapes, the landscape, the rhythm of the trees, found the desired dynamics and tried it all on with the adaptive text-box.


Storybook

For Patreon subscribers, we've posted three stories from Friedrich's early story series this month. The narrative no longer leans towards romance and emotion because the Colonel is a very calculating, careful and concise man, speaking the language of numbers and facts.

During this time we've managed to finish Ryu's series, marking the end with the story, which has been a long time in the making. And Charlie's series has progressed by six stories. And there's a lot of emotion, traumatic experiences, internal conflicts and contradictions in it.


Other

One day it became unbearable to keep all the ideas for the next game, which would be called Tenebrae: Rebirth, in our heads, and we had to take the time to unload the RAM in our heads and put together a proper concept document. Immediately it became easier to live and work on Tenebrae.

Our team was given access to a handy task manager where we could organise, among other things, a database for the project. So we spent a few days moving the project over: moving all documentation, technical tasks, creating kanban-boards, distributing task lists, and setting up a very pleasant space for ourselves.

In the meantime, we wrote some technical tasks for artists, so that we didn't stop working on the game's visuals.


Don't forget to subscribe to our social media, add the game to your wishlist, be sure to play the demo and share your opinions with us.

See you next month!

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