Report article: October 2023


Development report for September and October 2023

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Art Department

We ran a recruitment to the Tenebrae team for two vacant positions: background styling and rendering multiple illustrations. The recruiting was run fairly quietly, but we got a lot of responses. The new artists we've welcomed into our warm family are already hard at work on new content for the game. Now there should be more development news, at least in the reports.

Characters

In two months we managed to draw all three poses for the awesome Young Crowley. The man is worthy of a separate romance line, but his heart belongs to a different lady, one that Beatrice won't be competing with.


We are currently in the process of drawing a new character and hope to show him in the next report.

Locations

During the silence we managed to put together 2 backgrounds in 3D and finish the stylisation for one of the locations that will be included in the early access release of the game. The artist quickly got up to speed with the tasks and at the first attempt was able to replicate the style of the previous artist, who stayed in our project as a consultant. An empty location consisting only of walls came to life thanks to the linework, new details and picturesque nature.


CG Arts

Work is boiling in this direction as well. The artists have prepared several sketches and lined them, and the new member of the team has managed to finish three renders. We started with the illustrations that will be included in the updated demo version of Tenebrae, where the inimitable Morris will be revealed in a whole new light.


Storybook

The work on the storybook is coming to an end very quickly. We hope to be able to print it as a physical book someday, for example as a reward on Kickstarter if we manage to prepare a campaign for it.

- In September, the series on behalf of Dante was completed. The themes raised were complex and traumatic. Whether love can heal this lost soul as you progress through the game is up to you.
- In the same month, we wrapped up the stories in the later Beatrice series. It's been a pleasure writing about our favourite girl, describing in colour how she got the message, what her journey across Europe was like, and how she ended up in Vilnius in the arms of a handsome detective called Martin.
- In October, work is well underway on Martin's series, in which the story is told from a new angle, through the eyes of the detective. Several shocking scenes are written, and the story comes to its most important climax with the sending of a key SMS about leads in the case of Beatrice, which starts our game.
- Patreon subscribers, meanwhile, are reading Young's later series and enjoy the aesthetically pleasing behind-the-scenes episodes, spiced with notes of the desperation and brutality that necessarily go hand in hand with achieving the desired goals.


Programming

Not much work has been done on the technical part and preparation of documentation for testers, but we are not abandoning this area and are planning to try to test the new framework over the winter and prepare it for the spring and summer showcases.

See you next month!

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(+1)

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<3 <3 <3